Events / general

Game Designer Toolkit: No-code Solutions For Interactive Prototypes

May 31 @ 18:30 - 21:00 JST
Details:

Embark on a game design adventure and awaken your creative genius!

Game designer Margaret Robertson brings her 20+ years of expertise on how you can create immersive experiences. Using everything from post-it notes to no-code software like Coda to prototype interactive ideas, this session will have tips, tricks, and hacks you can raid for your own projects.

Great if you're a:
・visual or experience designer looking for ways to build and test your ideas
・a programmer looking for quick-start tools before you get into code

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The (Not So) Small Print

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Agenda

  1. Intro
  2. Talk
  3. Q&A with the audience
  4. Casual mixer

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Our Speaker

Margaret Robertson
Game Designer and Founder of Cabbage Systems

Margaret Robertson is a game designer and founder of Cabbage Systems. Previously Editor-in-Chief of Edge magazine, Creative Director at experimental game studio Hide&Seek, and Director of Game Development at mobile studio Dots, she currently serves as Director of the NYU Game Center Incubator Program.

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Huge thanks to Shibuya Startup Support for letting us use the space!

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